The Joe Engine
Joe's engine programming playground
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Particle settings struct. More...
#include <ParticleSystem.h>
Public Attributes | |
glm::vec3 | position |
float | lifetime |
uint32_t | numParticles |
Particle settings struct.
Data that specifies all possible settings necessary to create a particle system.
float JoeEngine::je_particle_system_settings_t::lifetime |
uint32_t JoeEngine::je_particle_system_settings_t::numParticles |
glm::vec3 JoeEngine::je_particle_system_settings_t::position |