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The Joe Engine
Joe's engine programming playground
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The JEDeferredShader class. More...
#include <VulkanShader.h>
Public Member Functions | |
| JEDeferredShader ()=delete | |
| Default constructor (delete). More... | |
| JEDeferredShader (const MaterialComponent &materialComponent, uint32_t numSourceTextures, uint32_t numUniformBuffers, VkDevice device, VkPhysicalDevice physicalDevice, const JEVulkanSwapChain &swapChain, VkRenderPass renderPass, const std::string &vertPath, const std::string &fragPath) | |
| Constructor. More... | |
Public Member Functions inherited from JoeEngine::JEVulkanShader | |
| JEVulkanShader ()=delete | |
| Default constructor (deleted). More... | |
| JEVulkanShader (VkDevice device, const std::string &vertPath, const std::string &fragPath) | |
| Constructor. More... | |
| virtual | ~JEVulkanShader ()=default |
| Destructor (default) (deleted). More... | |
| void | Cleanup () override |
| Vulkan API-specific cleanup function. More... | |
| virtual void | UpdateUniformBuffers (VkDevice device, uint32_t currentImage) override |
| Default shader data buffer update function. More... | |
| VkPipeline | GetPipeline () const |
| VkPipelineLayout | GetPipelineLayout () const |
| VkDescriptorSetLayout | GetDescriptorSetLayout (uint32_t index) const |
| Get descriptor set layout object. More... | |
Public Member Functions inherited from JoeEngine::JEShader | |
| JEShader ()=delete | |
| Delete constructor (deleted). More... | |
| JEShader (const std::string &vertPath, const std::string &fragPath) | |
| Constructor. More... | |
| virtual | ~JEShader ()=default |
| Destructor (default) (virtual). More... | |
Additional Inherited Members | |
Protected Member Functions inherited from JoeEngine::JEVulkanShader | |
| virtual void | CreateDescriptorSetLayouts (VkDevice device, uint32_t numSourceTextures, uint32_t numUniformBuffers, uint32_t numStorageBuffers) |
| Base class version of descriptor set layout creation. More... | |
Protected Attributes inherited from JoeEngine::JEVulkanShader | |
| VkPipeline | m_graphicsPipeline = VK_NULL_HANDLE |
| Graphics pipeline object. More... | |
| VkPipelineLayout | m_pipelineLayout = VK_NULL_HANDLE |
| Pipeline layout object. More... | |
| std::vector< VkDescriptorSetLayout > | m_descriptorSetLayouts |
| List of descriptor set layouts (number of elements dependent on the purpose of the derived shader). More... | |
| const VkDevice | m_device |
| Reference to the Vulkan logical device. More... | |
Protected Attributes inherited from JoeEngine::JEShader | |
| const std::string | m_vertPath |
| Path to vertex shader source file. More... | |
| const std::string | m_fragPath |
| Path to fragment shader source file. More... | |
The JEDeferredShader class.
Shader for shading objects given multiple G-buffers. Intended to be used with a screen-space triangle/quad.
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delete |
Default constructor (delete).
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inline |
Constructor.