The Joe Engine
Joe's engine programming playground
VulkanShader.cpp File Reference
#include <array>
#include "VulkanShader.h"
#include "../Utils/MemAllocUtils.h"

Namespaces

 JoeEngine
 

Functions

std::vector< char > JoeEngine::ReadFile (const std::string &filename)
 Read a shader from a file source path. More...
 
VkShaderModule JoeEngine::CreateShaderModule (VkDevice device, const std::vector< char > &code)
 Create a shader module object from shader source code. More...