The Joe Engine
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JoeEngine::je_single_mesh_t Struct Reference

Single-instance mesh data (e.g. screen space triangle, bounding box visualization, etc). More...

#include <VulkanRenderingTypes.h>

Public Attributes

VkBuffer vertexBuffer
 
VkDeviceMemory vertexBufferMemory
 
VkBuffer indexBuffer
 
VkDeviceMemory indexBufferMemory
 
std::vector< JEMeshVertexvertexList
 
std::vector< uint32_t > indexList
 

Detailed Description

Single-instance mesh data (e.g. screen space triangle, bounding box visualization, etc).

Member Data Documentation

◆ indexBuffer

VkBuffer JoeEngine::je_single_mesh_t::indexBuffer

◆ indexBufferMemory

VkDeviceMemory JoeEngine::je_single_mesh_t::indexBufferMemory

◆ indexList

std::vector<uint32_t> JoeEngine::je_single_mesh_t::indexList

◆ vertexBuffer

VkBuffer JoeEngine::je_single_mesh_t::vertexBuffer

◆ vertexBufferMemory

VkDeviceMemory JoeEngine::je_single_mesh_t::vertexBufferMemory

◆ vertexList

std::vector<JEMeshVertex> JoeEngine::je_single_mesh_t::vertexList

The documentation for this struct was generated from the following file: