Single-instance mesh data (e.g. screen space triangle, bounding box visualization, etc).
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#include <VulkanRenderingTypes.h>
Single-instance mesh data (e.g. screen space triangle, bounding box visualization, etc).
◆ indexBuffer
VkBuffer JoeEngine::je_single_mesh_t::indexBuffer |
◆ indexBufferMemory
VkDeviceMemory JoeEngine::je_single_mesh_t::indexBufferMemory |
◆ indexList
std::vector<uint32_t> JoeEngine::je_single_mesh_t::indexList |
◆ vertexBuffer
VkBuffer JoeEngine::je_single_mesh_t::vertexBuffer |
◆ vertexBufferMemory
VkDeviceMemory JoeEngine::je_single_mesh_t::vertexBufferMemory |
◆ vertexList
std::vector<JEMeshVertex> JoeEngine::je_single_mesh_t::vertexList |
The documentation for this struct was generated from the following file: