|
The Joe Engine
Joe's engine programming playground
|
Post processing rendering pass data. More...
#include <VulkanRenderingTypes.h>
Public Attributes | |
| uint32_t | width = JE_DEFAULT_SCREEN_WIDTH |
| uint32_t | height = JE_DEFAULT_SCREEN_HEIGHT |
| VkFramebuffer | framebuffer = VK_NULL_HANDLE |
| JEFramebufferAttachment | texture |
| VkRenderPass | renderPass |
| VkSampler | sampler |
| uint32_t | shaderIndex = -1 |
| std::string | filepath = "" |
Post processing rendering pass data.
| std::string JoeEngine::je_post_processing_pass_t::filepath = "" |
| VkFramebuffer JoeEngine::je_post_processing_pass_t::framebuffer = VK_NULL_HANDLE |
| uint32_t JoeEngine::je_post_processing_pass_t::height = JE_DEFAULT_SCREEN_HEIGHT |
| VkRenderPass JoeEngine::je_post_processing_pass_t::renderPass |
| VkSampler JoeEngine::je_post_processing_pass_t::sampler |
| uint32_t JoeEngine::je_post_processing_pass_t::shaderIndex = -1 |
| JEFramebufferAttachment JoeEngine::je_post_processing_pass_t::texture |
| uint32_t JoeEngine::je_post_processing_pass_t::width = JE_DEFAULT_SCREEN_WIDTH |