The Joe Engine
Joe's engine programming playground
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Post processing rendering pass data. More...
#include <VulkanRenderingTypes.h>
Public Attributes | |
uint32_t | width = JE_DEFAULT_SCREEN_WIDTH |
uint32_t | height = JE_DEFAULT_SCREEN_HEIGHT |
VkFramebuffer | framebuffer = VK_NULL_HANDLE |
JEFramebufferAttachment | texture |
VkRenderPass | renderPass |
VkSampler | sampler |
uint32_t | shaderIndex = -1 |
std::string | filepath = "" |
Post processing rendering pass data.
std::string JoeEngine::je_post_processing_pass_t::filepath = "" |
VkFramebuffer JoeEngine::je_post_processing_pass_t::framebuffer = VK_NULL_HANDLE |
uint32_t JoeEngine::je_post_processing_pass_t::height = JE_DEFAULT_SCREEN_HEIGHT |
VkRenderPass JoeEngine::je_post_processing_pass_t::renderPass |
VkSampler JoeEngine::je_post_processing_pass_t::sampler |
uint32_t JoeEngine::je_post_processing_pass_t::shaderIndex = -1 |
JEFramebufferAttachment JoeEngine::je_post_processing_pass_t::texture |
uint32_t JoeEngine::je_post_processing_pass_t::width = JE_DEFAULT_SCREEN_WIDTH |