The Joe Engine
Joe's engine programming playground
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Offscreen shadow rendering pass data. More...
#include <VulkanRenderingTypes.h>
Public Attributes | |
uint32_t | width = JE_DEFAULT_SHADOW_MAP_WIDTH |
uint32_t | height = JE_DEFAULT_SHADOW_MAP_HEIGHT |
std::vector< VkFramebuffer > | framebuffers |
std::vector< JEFramebufferAttachment > | depths |
VkRenderPass | renderPass |
VkSampler | depthSampler |
std::vector< VkCommandBuffer > | commandBuffers |
std::vector< VkSemaphore > | semaphores |
Offscreen shadow rendering pass data.
std::vector<VkCommandBuffer> JoeEngine::je_offscreen_shadow_pass_t::commandBuffers |
std::vector<JEFramebufferAttachment> JoeEngine::je_offscreen_shadow_pass_t::depths |
VkSampler JoeEngine::je_offscreen_shadow_pass_t::depthSampler |
std::vector<VkFramebuffer> JoeEngine::je_offscreen_shadow_pass_t::framebuffers |
uint32_t JoeEngine::je_offscreen_shadow_pass_t::height = JE_DEFAULT_SHADOW_MAP_HEIGHT |
VkRenderPass JoeEngine::je_offscreen_shadow_pass_t::renderPass |
std::vector<VkSemaphore> JoeEngine::je_offscreen_shadow_pass_t::semaphores |
uint32_t JoeEngine::je_offscreen_shadow_pass_t::width = JE_DEFAULT_SHADOW_MAP_WIDTH |