The Joe Engine
Joe's engine programming playground
PhysicsManager.cpp File Reference
#include <immintrin.h>
#include "glm/gtc/epsilon.hpp"
#include "glm/gtx/norm.hpp"
#include "JoeEngineConfig.h"
#include "PhysicsManager.h"
#include "../Utils/ThreadPool.h"

Classes

struct  JoeEngine::particle_update_data_t
 

Namespaces

 JoeEngine
 

Typedefs

typedef struct JoeEngine::particle_update_data_t JoeEngine::ParticleUpdateData
 

Functions

void JoeEngine::UpdateParticleSystems_MT (void *data)