The Joe Engine
Joe's engine programming playground
MeshBufferManager.h File Reference
#include <vector>
#include <array>
#include "vulkan/vulkan.h"
#include "glm/glm.hpp"
#include "glm/gtx/hash.hpp"
#include "../Utils/Common.h"
#include "VulkanRenderingTypes.h"
#include "VulkanQueue.h"
#include "../Components/Mesh/MeshComponent.h"

Classes

class  JoeEngine::JEMeshBufferManager
 The JEMeshBufferManager. More...
 

Namespaces

 JoeEngine
 

Typedefs

using JoeEngine::BoundingBoxData = std::array< glm::vec3, 8 >
 Typedef for bounding box data - a bounding box is a list of 8 3D points (corners of the box). More...