The Joe Engine
Joe's engine programming playground
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#include <vector>
#include <array>
#include "vulkan/vulkan.h"
#include "glm/glm.hpp"
#include "glm/gtx/hash.hpp"
#include "../Utils/Common.h"
#include "VulkanRenderingTypes.h"
#include "VulkanQueue.h"
#include "../Components/Mesh/MeshComponent.h"
Classes | |
class | JoeEngine::JEMeshBufferManager |
The JEMeshBufferManager. More... | |
Namespaces | |
JoeEngine | |
Typedefs | |
using | JoeEngine::BoundingBoxData = std::array< glm::vec3, 8 > |
Typedef for bounding box data - a bounding box is a list of 8 3D points (corners of the box). More... | |