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The Joe Engine
Joe's engine programming playground
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#include <vector>#include <array>#include "vulkan/vulkan.h"#include "glm/glm.hpp"#include "glm/gtx/hash.hpp"#include "../Utils/Common.h"#include "VulkanRenderingTypes.h"#include "VulkanQueue.h"#include "../Components/Mesh/MeshComponent.h"Classes | |
| class | JoeEngine::JEMeshBufferManager |
| The JEMeshBufferManager. More... | |
Namespaces | |
| JoeEngine | |
Typedefs | |
| using | JoeEngine::BoundingBoxData = std::array< glm::vec3, 8 > |
| Typedef for bounding box data - a bounding box is a list of 8 3D points (corners of the box). More... | |