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The Joe Engine
Joe's engine programming playground
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This is the complete list of members for JoeEngine::JEVulkanShader, including all inherited members.
| Cleanup() override | JoeEngine::JEVulkanShader | inlinevirtual |
| CreateDescriptorSetLayouts(VkDevice device, uint32_t numSourceTextures, uint32_t numUniformBuffers, uint32_t numStorageBuffers) | JoeEngine::JEVulkanShader | inlineprotectedvirtual |
| CreateGraphicsPipeline(VkDevice device, VkShaderModule vertShaderModule, VkShaderModule fragShaderModule, VkExtent2D frameExtent, VkRenderPass renderPass, const MaterialComponent &materialComponent)=0 | JoeEngine::JEVulkanShader | protectedpure virtual |
| GetDescriptorSetLayout(uint32_t index) const | JoeEngine::JEVulkanShader | inline |
| GetPipeline() const | JoeEngine::JEVulkanShader | inline |
| GetPipelineLayout() const | JoeEngine::JEVulkanShader | inline |
| JEShader()=delete | JoeEngine::JEShader | |
| JEShader(const std::string &vertPath, const std::string &fragPath) | JoeEngine::JEShader | inline |
| JEVulkanShader()=delete | JoeEngine::JEVulkanShader | |
| JEVulkanShader(VkDevice device, const std::string &vertPath, const std::string &fragPath) | JoeEngine::JEVulkanShader | inline |
| m_descriptorSetLayouts | JoeEngine::JEVulkanShader | protected |
| m_device | JoeEngine::JEVulkanShader | protected |
| m_fragPath | JoeEngine::JEShader | protected |
| m_graphicsPipeline | JoeEngine::JEVulkanShader | protected |
| m_pipelineLayout | JoeEngine::JEVulkanShader | protected |
| m_vertPath | JoeEngine::JEShader | protected |
| UpdateUniformBuffers(VkDevice device, uint32_t currentImage) override | JoeEngine::JEVulkanShader | inlinevirtual |
| ~JEShader()=default | JoeEngine::JEShader | virtual |
| ~JEVulkanShader()=default | JoeEngine::JEVulkanShader | virtual |